Map Rotation

It's what all the kids are playing these days...
buzz
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Map Rotation

Postby buzz on Tue Jun 10, 2008 10:26 am

Now updated for new 1.6 maps (excluding mp_killhouse) ... Hope I did this right! It's very different then the mapcycle.txt in CS that i'm used to :)

mp_creek
mp_backlot
mp_bloc
mp_bog
mp_citystreets
mp_convoy
mp_countdown
mp_crash
mp_carentan
mp_crossfire
mp_farm
mp_overgrown
mp_pipeline
mp_broadcast
mp_showdown
mp_strike
mp_vacant

HangOver
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Re: Map Rotation

Postby HangOver on Tue Jun 10, 2008 11:00 am

i'd like to nominate the yellow maps for removal from rotation. they suck fat balls.

mp_creek
mp_backlot
mp_bloc
mp_bog
mp_cargoship

mp_citystreets
mp_convoy
mp_countdown

mp_crash
mp_carentan
mp_crossfire
mp_farm
mp_overgrown
mp_pipeline
mp_broadcast
mp_showdown
mp_strike
mp_vacant

Phyrez
 
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Re: Map Rotation

Postby Phyrez on Tue Jun 10, 2008 11:08 am

The only one I would like to see go is mp_showdown. The others aren't bad. Plus, I need variety man. The more maps the better.

-wicked-toon-X
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Re: Map Rotation

Postby -wicked-toon-X on Tue Jun 10, 2008 3:54 pm

mp_creek
mp_backlot
mp_bloc
mp_bog
mp_cargoship
mp_citystreets
mp_convoy
mp_countdown
mp_crash
mp_carentan
mp_crossfire
mp_farm
mp_overgrown
mp_pipeline
mp_broadcast
mp_showdown
mp_strike
mp_vacant

i agree on these maps. but my biggest problem with them is that

1. there is not much too them.
2. when you put enough people in them they play like shit.

maybe removing 1 that we all agree with every 2 weeks or month i don't know.

killhouse is a map you go to if theres a few people, it doesn't need to be on rotation. maybe we
should just do that, remove some of the small maps and then we can just still switch to them
if you like. i think if we are gonna stay on headquarters some of those maps just dont' work.

maybe if it was all deathmatch, where it doens't matter you just respawn and kill. so if you are
2 feet from enemy at all times it doesn't really matter.

if we had to remove 1 for sure other than killhouse because i think that one just can't be played
as a regular map. i would have to vote for bog. it's way too small and there isn't enough to it.
with alot of people it's not very good.

buzz
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Re: Map Rotation

Postby buzz on Tue Jun 10, 2008 4:10 pm

I dudnt put killhouse on the rotation... Its on the server if we're ever up for it though

HangOver
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Re: Map Rotation

Postby HangOver on Tue Jun 10, 2008 4:15 pm

the only map i really dislike out of the ones i listed is bog. if there was a way to restrict the chopper on a per map basis, i wouldn't have a problem with any of the maps.

Phyrez
 
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Re: Map Rotation

Postby Phyrez on Tue Jun 10, 2008 5:07 pm

HangOver wrote:if there was a way to restrict the chopper on a per map basis, i wouldn't have a problem with any of the maps.

You bastard! YOU'RE one of those that call back to back choppers! Talk about the pot calling the kettle black.... =D

HangOver
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Re: Map Rotation

Postby HangOver on Tue Jun 10, 2008 5:26 pm

Phyrez wrote:
HangOver wrote:if there was a way to restrict the chopper on a per map basis, i wouldn't have a problem with any of the maps.

You bastard! YOU'RE one of those that call back to back choppers! Talk about the pot calling the kettle black.... =D


i hate letting them go to waste :) ask toon though, the other night i held on to a chopper for an entire map and didn't use it til the end. :)

-wicked-toon-X
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Re: Map Rotation

Postby -wicked-toon-X on Tue Jun 10, 2008 5:44 pm

i'm a strong believer in if you can't control it server side than it's a go.

until we figure a way to just have it be server side than it stays! abuse away! hehe.

i just think maps like bog were made for less players. you put anything over a 4on4 and it becomes a mess.

glitch
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Re: Map Rotation

Postby glitch on Tue Jun 10, 2008 7:17 pm

the only one I want gone is cargoship.. dear jebus I hate that map with a passion..

buzz
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Re: Map Rotation

Postby buzz on Tue Jun 10, 2008 7:20 pm

Personally, I'm still a little too new to this game to really hate any of the maps. But it looks like a unanimous decision to make cargo our first victim.

HangOver
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Re: Map Rotation

Postby HangOver on Wed Jun 11, 2008 11:53 am

we're starting to see repeat regulars. if we can keep up this pace for a couple weeks i think we'll gain enough players to keep a full server most nights withOUT the need for all of us to play at the same time. today i'm gonna change the server messages to be more descriptive and get people joining the forums and vent.

-wicked-toon-X
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Re: Map Rotation

Postby -wicked-toon-X on Wed Jun 11, 2008 12:25 pm

i think vent is a bad idea. i think we should stop using it so much.

we end up just talking to each, even when it's mission related. meanwhile the people on the server are like
these guys are assholes they never talk.

what i've been doing is, i talk to my team if it's game related and to you guys if we are talking about some other
bullshit.

i don't know maybe vent is better. but i think it takes something away from our server that we've always had.
chatty bitches.

HangOver
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Re: Map Rotation

Postby HangOver on Wed Jun 11, 2008 12:36 pm

vent = all chat
game chat = tactical team chat

that's just how i roll.

buzz
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Re: Map Rotation

Postby buzz on Wed Jun 11, 2008 1:21 pm

Since I've been playing, I don't think i've come across many chatty people aside from us. I have barely ever heard anyone utter a word through the COD voice chat thing. I've tried to get some dialog going but often, it doesn't seem like they're interested. Some come off as douchebags from the start so I don't bother.

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