WickedNET Hardcore Discussion

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-wicked-toon-X
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WickedNET Hardcore Discussion

Postby -wicked-toon-X on Tue Jun 03, 2008 3:53 pm

i was talking to everyone about creating our own set of things we turn on and off on our server

here's a full list of abilities available from OpenWarfare - Discuss!

New features:
- Ranked with custom classes (sorry Admins running Linux servers, I don't have a Linux server to test the mod so I really have no idea how this mod will behave on Linux servers but I know there's a problem with ranking that should be fixed on the next COD4 patch).
- Spawn protection based on time. It gets automatically disabled if the protected player fires a gun, uses the knife, or throws any type of grenade.
- Spawn protection hit icon, a player shooting a protected player receives a hit icon feedback indicating that such player is being spawn protected.
- Option to disable hit icons from direct hits, through walls, or both.
- Option to disable the Juggernaut feedback icon.
- Option to move progress bars (capturing/destroying HQs, planting bombs, etc) to the bottom of the screen so it's not in the middle.
- Option to adjust fall damage height.
- Option to force auto assign so players can't pick a certain team.
- New health regeneration method that it's more progressive based on time.
- Option to disable the pain sounds.
- Option to set the health amount.
- Option to enable blood splatters when taking damage.
- Option to enable headshot blood splatter feedback.
- Option to enable knife blood splatter feedback.
- Option to enable anti bunny-hopping (I'm really proud of this implementation).
- Option to set the speed of the players based on what weapon they carry.
- Option to decrease the speed of the player by 12.5% if the player is using the Overkill perk.
- Option to disable the KILL icon and icons on the minimaps for the bomb carrier in Sabotage.
- Option to disable the flashing of the icons in Headquarters.
- Option to disable the flashing of the icons and the announcer in Domination when losing a flag.
- Option to disable hardpoints (UAV, Airstrike, Heli)
- Option to remove hardpoints upon death (if you get a hardpoint before you die you won't have that hardpoint when you spawn next time)
- Option to cycle hardpoints without dying. Let's say you set to have hardpoint like in stock, if you don't die to will get the following hardpoints at the following kill streaks 3=UAV, 5=Airstrike, 7=Heli, 10=UAV, 12=Airstrike, 14=Heli, 17=UAV, etc.
- Option to change the number of kill streaks to get a hardpoint.
- Option to change the life spam of the UAV.
- Option to disable the announcer telling the enemy the UAV is going online.
- Option to set an interval (in seconds) between airstrikes for the same team. For example, set this to 90 and each team will only be allowed to use airstrikes every 90 seconds.
- Option to disable the announcer telling the enemy an airstrike is coming.
- Option to disable airstrike kills count toward the kill streak (thanks to Number7 for the idea!).
- Option to set an interval (in seconds) between helicopters for the same team. For example, set this to 90 and each team will only be allowed to use helicopters every 90 seconds.
- Option to disable the announcer telling the enemy a helicopter is coming.
- Option to disable helicopter kills count toward the kill streak (thanks to Number7 for the idea!).
- Option to setup messages that rotate in the server (no limitation of number of messages).
- Option to setup banner messages on the bottom of the screen that rotate in the server (no limitation of number of banners).
- Option to disable any perk. If a player spawns using a custom class that uses a restricted perk the perk will be removed from the player at that point.
- Option to check for frag grenades for Martyrdom. A player using the Martyrdom perk needs to have at least one frag grenade left in their inventory for Martyrdom to work at the time of their death.
- Options to control which options under voting should be enabled/disabled.
- Some custom maps have been added to the standard voting menus until I develop a new map voting system. Please be careful with this as it might crash your server if a map that you don't have in your server wins the vote.

-wicked-toon-X
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Re: WickedNET Hardcore Discussion

Postby -wicked-toon-X on Tue Jun 03, 2008 4:01 pm

these are the ones we should take a look at. don't know what you guys think.

New features:
- Ranked with custom classes (sorry Admins running Linux servers, I don't have a Linux server to test the mod so I really have no idea how this mod will behave on Linux servers but I know there's a problem with ranking that should be fixed on the next COD4 patch).
- Spawn protection based on time. It gets automatically disabled if the protected player fires a gun, uses the knife, or throws any type of grenade.
- Spawn protection hit icon, a player shooting a protected player receives a hit icon feedback indicating that such player is being spawn protected.
- Option to disable hit icons from direct hits, through walls, or both.
- Option to disable the Juggernaut feedback icon.
- Option to move progress bars (capturing/destroying HQs, planting bombs, etc) to the bottom of the screen so it's not in the middle.
- Option to adjust fall damage height.
- Option to force auto assign so players can't pick a certain team.
- New health regeneration method that it's more progressive based on time.
- Option to disable the pain sounds.
- Option to set the health amount.
- Option to enable blood splatters when taking damage.
- Option to enable headshot blood splatter feedback.
- Option to enable knife blood splatter feedback.
- Option to enable anti bunny-hopping (I'm really proud of this implementation).
- Option to set the speed of the players based on what weapon they carry.
- Option to decrease the speed of the player by 12.5% if the player is using the Overkill perk.
- Option to disable the KILL icon and icons on the minimaps for the bomb carrier in Sabotage.
- Option to disable the flashing of the icons in Headquarters.
- Option to disable the flashing of the icons and the announcer in Domination when losing a flag.
- Option to disable hardpoints (UAV, Airstrike, Heli)
- Option to remove hardpoints upon death (if you get a hardpoint before you die you won't have that hardpoint when you spawn next time)
- Option to cycle hardpoints without dying. Let's say you set to have hardpoint like in stock, if you don't die to will get the following hardpoints at the following kill streaks 3=UAV, 5=Airstrike, 7=Heli, 10=UAV, 12=Airstrike, 14=Heli, 17=UAV, etc.
- Option to change the number of kill streaks to get a hardpoint.
- Option to change the life spam of the UAV.
- Option to disable the announcer telling the enemy the UAV is going online.
- Option to set an interval (in seconds) between airstrikes for the same team. For example, set this to 90 and each team will only be allowed to use airstrikes every 90 seconds.
- Option to disable the announcer telling the enemy an airstrike is coming.
- Option to disable airstrike kills count toward the kill streak (thanks to Number7 for the idea!).
- Option to set an interval (in seconds) between helicopters for the same team. For example, set this to 90 and each team will only be allowed to use helicopters every 90 seconds.
- Option to disable the announcer telling the enemy a helicopter is coming.
- Option to disable helicopter kills count toward the kill streak (thanks to Number7 for the idea!).
- Option to setup messages that rotate in the server (no limitation of number of messages).
- Option to setup banner messages on the bottom of the screen that rotate in the server (no limitation of number of banners).
- Option to disable any perk. If a player spawns using a custom class that uses a restricted perk the perk will be removed from the player at that point.
- Option to check for frag grenades for Martyrdom. A player using the Martyrdom perk needs to have at least one frag grenade left in their inventory for Martyrdom to work at the time of their death.
- Options to control which options under voting should be enabled/disabled.
- Some custom maps have been added to the standard voting menus until I develop a new map voting system. Please be careful with this as it might crash your server if a map that you don't have in your server wins the vote.

HangOver
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Re: WickedNET Hardcore Discussion

Postby HangOver on Tue Jun 03, 2008 4:07 pm

here's my thoughts.


- Ranked with custom classes.
dope
- Spawn protection based on time. It gets automatically disabled if the protected player fires a gun, uses the knife, or throws any type of grenade.
could be cool but also VERY frustrating if you can't kill them, they shoot and kill you.
- Spawn protection hit icon, a player shooting a protected player receives a hit icon feedback indicating that such player is being spawn protected.
- Option to disable hit icons from direct hits, through walls, or both.
mega ultra super uber dope
- Option to disable the Juggernaut feedback icon.
i didn't know there was a juggernaut icon
- Option to move progress bars (capturing/destroying HQs, planting bombs, etc) to the bottom of the screen so it's not in the middle.
dope
- Option to adjust fall damage height.
dope
- Option to force auto assign so players can't pick a certain team.
hell fucking yes
- New health regeneration method that it's more progressive based on time.
no clue
- Option to disable the pain sounds.
neg
- Option to set the health amount.
hmm
- Option to enable blood splatters when taking damage.
no
- Option to enable headshot blood splatter feedback.
no
- Option to enable knife blood splatter feedback.
no
- Option to enable anti bunny-hopping (I'm really proud of this implementation).
never really noticed bunny hopping
- Option to set the speed of the players based on what weapon they carry.
as long as it's what weaponS they are carrying i'm for it. but you shouldn't run faster with your knife out since you're still carrying your other weapons. if dropping weapons made you faster, it would be cool.
- Option to decrease the speed of the player by 12.5% if the player is using the Overkill perk.
neat enough i guess but that perk takes a slot away from other good perks, which, in my opinion, is enough of a handicap. i guess if we did the above weight one this would make sense.
- Option to disable the KILL icon and icons on the minimaps for the bomb carrier in Sabotage.
dope
- Option to disable the flashing of the icons in Headquarters.
dope
- Option to disable the flashing of the icons and the announcer in Domination when losing a flag.
get rid of the announcer for EVERY game mode
- Option to disable hardpoints (UAV, Airstrike, Heli)
unnecessary in my opinion as long as we can control these better
- Option to remove hardpoints upon death (if you get a hardpoint before you die you won't have that hardpoint when you spawn next time)
could work well ...
- Option to cycle hardpoints without dying. Let's say you set to have hardpoint like in stock, if you don't die to will get the following hardpoints at the following kill streaks 3=UAV, 5=Airstrike, 7=Heli, 10=UAV, 12=Airstrike, 14=Heli, 17=UAV, etc.
hell no. at least now the cheaters have to DIE in order to abuse the hardpoints lol
- Option to change the number of kill streaks to get a hardpoint.
it will take some playing around with to get right but i like this option
- Option to change the life spam of the UAV.
i'm assuming he means life spaN. not sure about this. i hate the uav period.
- Option to disable the announcer telling the enemy the UAV is going online.
dope
- Option to set an interval (in seconds) between airstrikes for the same team. For example, set this to 90 and each team will only be allowed to use airstrikes every 90 seconds.
VERY dope
- Option to disable the announcer telling the enemy an airstrike is coming.
dope
- Option to disable airstrike kills count toward the kill streak (thanks to Number7 for the idea!).
FUCK YES
- Option to set an interval (in seconds) between helicopters for the same team. For example, set this to 90 and each team will only be allowed to use helicopters every 90 seconds.
VERY dope
- Option to disable the announcer telling the enemy a helicopter is coming.
dope
- Option to disable helicopter kills count toward the kill streak (thanks to Number7 for the idea!).
FUCK YES
- Option to setup messages that rotate in the server (no limitation of number of messages).
already does this but if it's easier, bonus
- Option to setup banner messages on the bottom of the screen that rotate in the server (no limitation of number of banners).
dope
- Option to disable any perk. If a player spawns using a custom class that uses a restricted perk the perk will be removed from the player at that point.
hmm not sure. i hate marty but this mod fixes it :)
- Option to check for frag grenades for Martyrdom. A player using the Martyrdom perk needs to have at least one frag grenade left in their inventory for Martyrdom to work at the time of their death.
i just came in my pants
- Options to control which options under voting should be enabled/disabled.
shrugs
- Some custom maps have been added to the standard voting menus until I develop a new map voting system. Please be careful with this as it might crash your server if a map that you don't have in your server wins the vote.
would be nice to have customs show up for voting

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Re: WickedNET Hardcore Discussion

Postby Phyrez on Tue Jun 03, 2008 11:03 pm

I don't want to deviate too much from the norm. I like some of the quirks in the game.

What I WOULD change:

New features:
- Ranked with custom classes
Yes

- Option to move progress bars (capturing/destroying HQs, planting bombs, etc) to the bottom of the screen so it's not in the middle.
YES YES FUCKING YES!

- Option to set an interval (in seconds) between airstrikes for the same team. For example, set this to 90 and each team will only be allowed to use airstrikes every 90 seconds.
Absolutley! At least 20 secs between!
- Option to set an interval (in seconds) between helicopters for the same team. For example, set this to 90 and each team will only be allowed to use helicopters every 90 seconds.
Absolutley! At least 30 secs between!

- Option to check for frag grenades for Martyrdom. A player using the Martyrdom perk needs to have at least one frag grenade left in their inventory for Martyrdom to work at the time of their death.
Definitely!

glitch
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Re: WickedNET Hardcore Discussion

Postby glitch on Wed Jun 04, 2008 6:44 pm

all the points I would change have already been discussed

-wicked-toon-X
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Re: WickedNET Hardcore Discussion

Postby -wicked-toon-X on Thu Jun 05, 2008 9:54 am

add your thoughts either way so taht we can determine the ones that are going in for sure. ;D

buzz
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Re: WickedNET Hardcore Discussion

Postby buzz on Thu Jun 05, 2008 4:06 pm

You should tell the guy that's making the mod to check this topic out for more ideas and discussion

-wicked-toon-X
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Re: WickedNET Hardcore Discussion

Postby -wicked-toon-X on Thu Jun 05, 2008 4:50 pm

but thats why he has hi forum ;D haha

either way i think we aren't adding anything here just trying to see what would be good for our tastes ;D

glitch
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Re: WickedNET Hardcore Discussion

Postby glitch on Thu Jun 05, 2008 7:39 pm

Alright then here goes..

New features:
This I want (I know it means starting over and I don't mind)
- Ranked with custom classes (sorry Admins running Linux servers, I don't have a Linux server to test the mod so I really have no idea how this mod will behave on Linux servers but I know
there's a problem with ranking that should be fixed on the next COD4 patch).

Not a big problem I think ( it's annoying getting killed by the same air strike twice, but it's not an issue if there's a decent respawn delay)
- Spawn protection based on time. It gets automatically disabled if the protected player fires a gun, uses the knife, or throws any type of grenade.
- Spawn protection hit icon, a player shooting a protected player receives a hit icon feedback indicating that such player is being spawn protected.

I kinda like the notices but I wouldn't miss it either.
- Option to disable hit icons from direct hits, through walls, or both.
- Option to disable the Juggernaut feedback icon.

Doesn't bother me
- Option to move progress bars (capturing/destroying HQs, planting bombs, etc) to the bottom of the screen so it's not in the middle.

??? Seems fine to me
- Option to adjust fall damage height.

Not like it so much, sometimes you WANT to play with your wicked breatheren to whoop some ass an some n00bs. stacking is not a huge issue on our server (yet?)
- Option to force auto assign so players can't pick a certain team.

Not sure how this one works in hardcore usually one or two shots and you die anyway
- New health regeneration method that it's more progressive based on time.

what's the point?
- Option to disable the pain sounds.

I think the default is fine ( at least on hardcore mode)
- Option to set the health amount.

I this is the thing that covers your screen when you die I don't care for it ( if it's when you shoot other players then yes)
- Option to enable blood splatters when taking damage.
- Option to enable headshot blood splatter feedback.
- Option to enable knife blood splatter feedback.

I'd like to see this in action before deciding
- Option to enable anti bunny-hopping (I'm really proud of this implementation).

It's got potential again I'd like to see it in action
- Option to set the speed of the players based on what weapon they carry.
- Option to decrease the speed of the player by 12.5% if the player is using the Overkill perk.

Yes I think this would make the game harder and more interesting
- Option to disable the KILL icon and icons on the minimaps for the bomb carrier in Sabotage.
- Option to disable the flashing of the icons in Headquarters.
- Option to disable the flashing of the icons and the announcer in Domination when losing a flag.

It's a good part of the game when used wisely so, No
- Option to disable hardpoints (UAV, Airstrike, Heli)

This one could really limit the overuse of these options if combined with the time limit between using them below.
- Option to remove hardpoints upon death (if you get a hardpoint before you die you won't have that hardpoint when you spawn next time)

No
- Option to cycle hardpoints without dying. Let's say you set to have hardpoint like in stock, if you don't die to will get the following hardpoints at the following kill streaks 3=UAV, 5=Airstrike, 7=Heli, 10=UAV, 12=Airstrike, 14=Heli, 17=UAV, etc.

It'll have to be tried with different settings
- Option to change the number of kill streaks to get a hardpoint.

Shorter maybe? definitely not longer.
- Option to change the life spam of the UAV.

Yes please
- Option to disable the announcer telling the enemy the UAV is going online.

Could be good if combined with the option above to remove hardpoint if when you die.
- Option to set an interval (in seconds) between airstrikes for the same team. For example, set this to 90 and each team will only be allowed to use airstrikes every 90 seconds.

Yes
- Option to disable the announcer telling the enemy an airstrike is coming.

Yes please
- Option to disable airstrike kills count toward the kill streak (thanks to Number7 for the idea!).

See my comment above about airstrikes.
- Option to set an interval (in seconds) between helicopters for the same team. For example, set this to 90 and each team will only be allowed to use helicopters every 90 seconds.

Yes please they'll find out soon enough ;)
- Option to disable the announcer telling the enemy a helicopter is coming.

Yes please
- Option to disable helicopter kills count toward the kill streak (thanks to Number7 for the idea!).

Fine if not over done
- Option to setup messages that rotate in the server (no limitation of number of messages).

See comment above
- Option to setup banner messages on the bottom of the screen that rotate in the server (no limitation of number of banners).

All the perks serve a purpose and if the next option is implemented there should be no need for this.
- Option to disable any perk. If a player spawns using a custom class that uses a restricted perk the perk will be removed from the player at that point.

This should have been part of the game from the beginning I think, Big YES here.
- Option to check for frag grenades for Martyrdom. A player using the Martyrdom perk needs to have at least one frag grenade left in their inventory for Martyrdom to work at the time of their death.

Could come in handy in the future. don't see much need for it now though.
- Options to control which options under voting should be enabled/disabled.

I think we can wait for the final version of this since we'd only be running custom map with an admin present any way, right?
- Some custom maps have been added to the standard voting menus until I develop a new map voting system. Please be careful with this as it might crash your server if a map that you don't have in your server wins the vote.

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Re: WickedNET Hardcore Discussion

Postby [GWR]Droogan on Thu Jun 05, 2008 8:25 pm

Personally I used to be a Jenna Jameson fan, but now I've moved on to unknowns with more of a normal/natural look. Also I prefer not to have the camera on the guy's face for long periods of time.

*(Just responding to the Subject of this thread).


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